Pawns Of Power

A beginning in flame, claw, & treachery.
It starts!

As members of the black company a mercenary group out for Fame, fortune, and adventure. The Black Company takes on a red dragon at the Southern foot of the Spine Of The Word where the Geniseng River comes closest.

You find yourself lying in your own blood and the blood of friends, not moving for fear of attracting the dragon’s attention. There were thirty of you to start. As you attempted to enter the Dragons cave the first ten were burned alive with a jet of intense flame and heat.

The rest of what happened was just a blur. Between flame, claw and fang you all died. Whether the dragon was full, missed you amongst the other bodies, or simply did not care anymore its great wrath was now abated. The last thing you saw was his enormous tale slithering back into the cave where all his riches must lie.

You awake the the healing magic of the party’s Cleric Hector. Others still alive are Grom Hellscream a fierce half Orc Barbarian who joined the Black Company a month ago, Tallish a human wizard & Shar-Reil an Eladrin rogue.

At the foot of the south side of the Grey Mountains the next city of size would be the city of Sanctuary. Many villages’ lie between. So after pulling themselves from the gore and burned body’s the party Moved on toward civilization.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Murder And A Baby

Episode 1. Murder and a Baby

While on the road Hector heals the parties wounds bringing the group back to full health. Closing in on the road Shar hears the sounds of a struggle. The party approaches and sees 2 Half Orc thugs and an elf rogue finish killing a man and a woman.

Gaining surprise Grom fires a crossbow bolt killing the spear carrying Half Orc. And starting the fight. It was no contest. Talish the wizard fires off a Magic missile taking the next Orc down but not putting him out. After killing the other Orc and Grom taking a cut from the lead Elf. They bring the elf known as Greenleaf down and he pleads for his life just as Hector finds a baby hidden and alive in the bushes.

The group talks about stripping the villain who is severely injured of clothes and weapons and letting him go when Hector seeing nothing but evil pronounces a sentence of death on Greenleaf. Between Hector and Talish they end the villain’s life.

Searching the body’s they find a small amount of gold and Talish finds a small ruby. Taking the armor and what little treasure they find they move on taking the baby to the nearest village

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